AI Vision Structure Diagnosis Solution
Metaverse-Education Platform Technology
Various tasks, leisure, and education that used to be focused on face-to-face are gradually changing to non-face-to-face, and virtual reality (VR), augmented reality (AR) and mixed reality (XR) technologies are attracting attention as alternatives. Accordingly, the need for immersive non-face-to-face education/video conferencing/culture and art performances is emerging.
Metaverse-Education Platform Development
Design and implementation of a platform that supports ultra-high resolution, teacher-student interaction, 6DoF free view, real-time, and personalized education support
6DoF XR image acquisition and compression/transmission technology from multiple camera studios


Technical Motivation
Define XR immersive media according to user freedom
Three degrees of freedom (3DoF), six degrees of freedom (6DoF)
3DoF acquires images from a single camera position, supports only three-way rotation of the user's head > Limited degrees of freedom
6DoF supports 6-direction user movement through multi-view image-based view synthesis > Improving immersion
•Ultra-high-definition, ultra-multi-view 6DoF video: Requires very high bandwidth/computational amount
Development of bandwidth/computational efficient 6DoF XR immersive media processing/transmission technology
3DoF
6DoF
←6DoF
←3DoF
Metaverse-Education platform technology acquisition plan
1. Real-time acquisition and generation technology for immersive media (volumetric video, etc.)

2. Sensory media encoding for real-time transmission and reception and network-efficient adaptive transmission technology for interest/viewing areas
